Monday, March 29, 2021

Carried Away by tossaway

 

Fan cover made by Clavietika

Due to her lack of understanding of social clues and obsessive nature, Carrie becomes a good candidate for a Power Trip scenario, being a female counterpart for Kiyoshi in that matter; but aside from letting her go batshit insane, Carrie also carries (heh) the potential for a lot of character growth, and that is what this scenario focuses on.

After deciding to take a shortcut unlike in the main game John goes to the park and finds Carrie waiting for him, and John, therefore the player, will have to choose a way to deal with her.

The options are quite organic and logical, you can either erase her memories of the encountering and send her home, erase her memories, send her home and remove her obsession, or you can either try to make up a story or even then tell her the truth about the remote.

If you decide to mind control her you can finish the whole issue (and therefore the scenario) quickly, cut or burn the knot, without any consequences, which felt quite nice, being able to let the player choose the right choice, and let the story end even before it begins even if the player wants to, it makes you feel as you can actually choose what make to happen.

If you decide to tell her the truth, John will also end up sharing his memories about her, making her realize her own creepiness, after a breakdown, Carrie invites John to her home after school, and John has to discuss with his friends what should he do about the situation, unfortunately, the scenario ends in a placeholder there.

The longest route and probably the one people will pay more attention to is the one where you try to make up a story, which ends up in an accidental body swap. After this, Carried ends up taking over and with some commands, she puts John in the verge of identity death, even then when not quite, John has no memories but he knows who he really is, which makes up for quite a chunk of interesting internal dialogue where John is trying to keep his identity intact and not to let himself go to the programming.

It is interesting seeing him pull and push with his own brain as he has to act as Carrie and discovers more about her life and background and the reason she is that way, all this is pretty short and happens in the span of a single day, but it is pretty great too see.

At the end of the day in this route, John might or might not decide to try with Carrie again and convince her to turn back, and if the right answers to her questioning are given, it can result in John finally fixing up his relationship with her or even stay back in a limbo of uncertainness.

Overall the scenario has no more than 30 minutes of gameplay and most of its paths end in a placeholder but I still think it is worth checking out if you are interested in Carrie and give yourself some ideas about how to make her grow as a person, this is the starting seed to make her a great, fully-fledged character.

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