Showing posts with label Complete. Show all posts
Showing posts with label Complete. Show all posts

Monday, March 29, 2021

The K-Files by bricks

 


So far scenarios have tried to show us what would happen if Kiyoshi got the remote (Kiyoshi's Gaiden) and what if Katrina would have gotten the remote (Greener Grasses), it was fair that Kyoko's turn to have the baton now.

Once Kyoko gets the remote and shows it to her friends, Kiyoshi recommends using it to solve mysteries and the scenario turns into a Scooby-Doo episode. Basically, Michelle asks about a weird thing that happened to her in the storeroom of the school, so Kiyoshi and Kyoko go and start to find out, Katrina and Claus later join in the fun.

Overall I thought the story was okay, I was thinking they would use the memory copy function to solve a mystery but in the end, the remote isn't used this way, there isn't too much comedy and the scenario gives a bigger Slice-of-Life vibe. Kiyoshi gets gender-bent, some small, some cute mind control follows, and the case ends up solved in a wacky and nonsensical way (it seems you can't mind control ghosts but you can exorcise them wiping away their memories) and after some funny but fake advancements for future episodes, the scenario ends.

The scenario is overall complete, with around 40 minutes of gameplay. While the story isn't really TF-focused, it might be disappointing for some, I find it non-essential in the very end but I can say that you can still give it a shot if you want some cute, inoffensive fun. It's not great, but it's good.

Monday, March 8, 2021

Kwumpus Hunt by MechMage

 

Fan cover made by Clavietika

Absurd, surreal, and goofy. Based on a text adventure game from the 70s, Kwumpus Hunt offers a fantastic comedy wrapped up in puzzle-like gameplay that any Student Transfer fan should check at least once if they want to try out something different and refreshing.

The plot centers around Mel and her quest for the Kwumpus, an evil entity that has taken over the school changing everything and everybody to his liking. With the help of her friend and guide Flavia, Mel will have to find out what is happening and strike in the right moment to free the school of its perdition.

The gameplay is nonlinear and even randomized. Now, before you flip up about randomizer use, I have to say that this is randomizer use done right. There are several characters that appear in different rooms every time, the location of the villain is also randomized so you will never know where to actually attack. The rooms without characters offer to the player the possibility to watch pieces of the past to collect clues about the evil Kwumpus to make sense out of the situation.

The rooms with characters will not let you get any clues from that room, so, to get all clues, you will need to replay the scenario several times; even then, the scenario lets you get the right ending with a single playthrough. Replaying the game is very enjoyable anyway thanks to the 7 different endings you can get in total (9 countings some small variations according to Mech, but I didn't see them anywhere, to be honest).

Each room gives you a limited selection of other rooms to go to, if you find end up walking to a room with the wrong character, you will get a bad ending; you have to learn how to go through the right combination of rooms to navigate through the school without being found by the villain or one of the mind-controlled people before time. 

One thing I found a bit annoying is that the rooms do not follow a certain pattern, naturally. Being in the stairway doesn't give you the option to go to the roof, and being on the gate doesn't necessarily let you go to the courtyard, you have to go through several rooms until you find one that lets you access the room you are looking for. While some people might find this a small inconvenience that could increase gameplay without adding any actual content, I found it to be just a small nitpick in the otherwise interesting random mechanics of the game. Because yes, that's right, this is not just a visual novel, this is an actual puzzle game where you have to press the right buttons at the right time.

A lot of the TF events like gender-bending, possession, and twinning are used either just in small amounts or are relegated for comedic gags, so overall I would classify this as a Mind Control focused scenario since it is after all the main threat destroying the school.

While I would not recommend it to people who want a thought through serious TF narrative or to lewd and sex-oriented TF fans, I think Kwumpus Hunt is a great choice for anybody who is looking for come comedy-oriented TF content. It is not just very interactive but also very funny and one of its kind.

Friday, March 5, 2021

Bigger Better Stronger! by Clavietika the Gynaecoid

Cover made by me

This is the worst scenario ever made! It blatantly copies the structure of another, better scenario, Graceful Misfortune, where the characters go through a wacky situation and then at the end, the whole school goes insane. The author couldn't even make dialogues for the Breast Expansion bits, so they are stolen from A New Life, really, this is truly pathetic.

There are poor attempts to make jokes and some of them are even ripped of South Park and an OVA from the series Happiness. Who would have thought this was a good idea, making a scenario of a concept as minuscule and idiotic like Breast Expansion? Half of the scenario is spent talking to the fucking genie while we hear why Yui ends up wishing for bigger boobs instead of something else. After that the scenario has rushed the fuck out until the end, making everything happen too fast, the ending is way too cheesy and even saccharine to the point it doesn't make sense.

The only good thing is the breast expansion animation but even then why spending the time growing the boobs of a character that we already had seen with big boobs? Seriously this is a fucking waste of your time, get away from it.

Tuesday, March 2, 2021

Maidenswap v5 by Choripankiller

 


Featured as the main route for v5, Maidenswap exploded in popularity everywhere and became one of the fans favorites in most cases, offering some missing background for Holly, John's sister, as well expanding the characters of Cassie and Elizabeth, Holly's friends.

While I think this scenario is a fantastic option for people who look for wish fulfillment and cheesy stories, it fails to add the depth it wants to achieve for people who are into TF interested in the psychological aspects of it, the relationships are artificial, and overall, it falls just as a beautiful lie.

Now, this review will contain spoilers past this segment since it will discuss things related to the plot, if you like to wish fulfillment and do not look for TF for the depth, I still recommend it, when I did read it I felt a lot of emotions because I enjoy the content of that kind as well in a certain measure.

The first thing that comes to mind is that there is no character development from the characters in almost all situations, while Holly accepts her identity and opens out to people, this happens too fast and the acceptance from her part works surprisingly easy. She even accepts the fact that John and Cassie might had been dating a year ago when she was rejected with a drink, there are no consequences for them, even when Holly was initially the focus o the route.

Elizabeth, one of the main characters, stays the same through the entire plot, probably because the devs wanted to give her more protagonism in Maidswap, but even then, she ends up things that might seem out of character for her, like erasing her friend's memories at the end, a decision she takes without consulting her. 

Aside from the ending Maid(en) from Scratch, where John and Cassie decide to start their relationship all over learning that they should get to know each other in a more normal way, the two main characters do not see any character growth through all the route, Cassie does not learn about her or about other people, and either end up breaking up with John for lack of trust or decides to forgive him. The worst one would be John, who ends up even doing some terrible things like mind controlling Elizabeth and hiding the remote from Cassie in one of the ends without consequences, again, not bad for wish fulfillment, but bad for a story of another kind, John does not feel remorse for his actions and lives with Cassie's stolen life.

One might argue that he grows in some of the bad endings like Where the Was Fire, Ashes Remain, but that's just because he is forced to learn when Cassie and Elizabeth destroy the remote and kick him out of the house.

Another big issue that this route suffers is how casual the characters are about the situations they go through, sure, Cassie cries, there is drama, frustration, and eventual acceptation, but a lot of stuff seems to be skipped over or relegated to happen offscreen. Once the long swap starts, John doesn't even try to contact his regular friends, telling Cassie to live his life for him, John does the same, and just after some years, they decide to live more "as themselves", even then, they don't seem to care about their old relationships anymore, everything in their previous lives got shifted aside. 

When John swaps back to his original body in one of the endings, he casually goes out with his friends and tells them the truth, who doubt at first and still talk to him normally, why? Because apparently replacing John with Cassie doesn't make really a difference. Even John says once "Well, there is no class at university today, what should I do?" Implying that he doesn't care about the career Cassie had chosen for him or that Cassie chose something John would study and had been studying as if she was him instead.

Another issue is that most characters have the same way of speech, or rather, their personalities are rather similar in most of the cases. With the main four friends, you can differentiate the personalities of each character: John, casually standard, Katrina is playful, she teases, Kiyoshi is forceful and annoying, and Kyoko is shy and reserved, she is the nerd girl of the group. With Maidenswap we have three Johns that are all casually standard to something, they do not have a recognizable voice between themselves, and that makes the characters not feel alive, all of them have very few defects, (aside from John in some endings, and controlled by the player), Cassie never does anything against John, and solves the misunderstanding with Holly in a single day and in the most assertive way, Cassie says she has done bitchy things, but the player never gets to see any of that, overall, it feels like the whole dynamic of their relationships was very artificial, a perfect story about perfect people.

One last thing I would mention is how I disagreed with the ending when John said that he and Cassie were not as compatible as they thought, I said, yes! You have hit the nail on the head! Their dynamic is flawed, and overall it really feels that they got close together only as a coping mechanism, I thought it was a perfect conclusion, it was difficult to accept, but it was something, they would teach them about how a swap can affect their thoughts, it would have made the trauma really mean something because they were living something they didn't really feel, they would have learned, they would have grown. Unfortunately, Chori decided to go for a more idealistic ending, saying that they both had lived great moments together, in the endings Cassie defends John, what does she say? He is gentle, loyal, a good man, just what any other girl would say of a generic anime protagonist, that he is basically "a good person". I found the couple to be quite dysfunctional and I didn't really get to dig completely their happy ending.

This is an issue that a lot of people will find themselves with, sometimes the conflict of a story will be ultimate, romance, but the issue is that John has other romance routes already in the game, he has Monitor, where he gets to know more Yui, a classmate, that makes a bit more sense, it is the usual school first love, he has Connie, that actually shows how a relationship-centered by the remote can end in tragedy, he has Katswap, and more, and it seems that a lot of the routes could end up in that, John should not hook up with all the girls in the game, and he clearly shouldn't have ended up with a person as Cassie, which has no real reason to be with John, she is a college student, a rich person that wants to be a fashion designer, John is a middle-class high school student passionate about videogames. If you wanted me to believe their relationship was genuine you should have used something stronger.

Overall, I do not think Maidenswap is bad and it has actually a lot to offer to ST and TF fans, but, failing its original purpose, it works mostly just as a wish-fulfillment story, relegated of logic at the very end.

Katrina the Statue by chungus_wungus

 

Fan cover made by me

To say that the Student Transfer fanbase is diverse is by no means an exaggeration, starting from the whole topics and themes the main game provides, there are also some special TF subgenres that have made it into scenarios, this time, we have Inanimate TF.

The premise is simple: Sayaka gets the remote and when Katrina decides to provoke her she falls into her hands and a special remote function.

Now, some people might get taken back by the apparent sexual promise of the story, but the truth is that Katrina the Statue takes into consideration, not just the petrification on itself but also the feelings of submission attached to it and its appeal; being property and having an ower, being an object that exists only to make somebody happy, the being fragile and totally dependant of someone, and even the unconditional love towards somebody that might not even like you, totally and pure unconditional love that doesn't even care about you as an individual, even beyond the loss of your humanity.

Some things to mention are that the story is completely linear, it might disappoint some people but overall the scenario is interesting enough to keep you engaged all the way through. The story happens mostly in the same place so the backgrounds are mostly the same, leaving the appeal of the scenario to the narration, but again, by how the story is written and how interesting Katrina's thoughts are on the situation, that is no issue.

One thing I would consider a defect in the scenario is how Sayaka is portrayed, as a complete and almost one-note villain that does not take into account the feelings of anybody. Sayaka has been gaining the title of a sociopath in scenarios, and this one is not the exception, but for what the plot does give, the character of Sayaka works relatively well for the story.

Overall, even when what Katrina the Statue offers might work only for a niche audience, I found it to be a very passionate scenario and worth checking out regardless of what you like. If you want to see a bit of the sexual and even psychological appeal of Inanimate TF, this is a good option to check out.