Novels like Student Transfer and Press Switch offer a wide range of options in stories focused on a related thematic, TF, it is natural that some scenarios and spin-offs get born in offering their own anthology of stories and routes based on more specific topics or ideas. For example, as I said before, I wanted first Into the Janeverse to be an anthology of MTF transformations. For this scenario, Escape the Manor, we have an anthology of transformations based on Identity Death.
Now, I have said that I like long stories to even if they become linear most of the time due to how they are fleshed out, I have reviewed some linear scenarios in the past, but I haven't mentioned a scenario like this, that has a completely opposite approach.
Everything starts with a group of people who have to find refugee in a Manor when they get stranded in the middle of nowhere during a downpour; after that, the characters will realize that something inside there is going on and they will have to choose to try and escape or fight what it is within. In Escape the Manor we have a lot of choices, and by a lot I mean a lot, counting 43 endings (54 including placeholders) which offer a variety of events all across the presented story.
What kind of endings do we get? Oh boy, where do we start, since most endings show different characters and monster girl tropes all coming from High Fantasy standards. We have Bee Girls, Dark Elfs, Succubuses, Slime, Maid Servants, Immortal Wish Benders, Posession Demons, Mirror Demons, Weight Gain Fat Girls, Centaurs, Gyarus, Bimbos, Spider Girls, Isekai Girls, and so forth...
According to Narg, the ultimate goal was to provide a wide range of TF options with a large number of ways to achieve Identity Death, so, all these endings and routes, despite being so varied and different, are connected all together by this one theme, in particular, mind control and identity death, giving a somewhat consistent topic inside the scenario.
What is most discussed about this scenario however is the execution of these transformations, which might not be likable for some. While in Cold as Ice we have slow drama and introspection ending in two main events revolved about the death of an ego, most mind control and identity deaths in Escape the Manor happen quite fast actually. The implications of losing your identity and forget who you were or who other people were are not touched here, the drama there is involved and the implications of the transformations are limited to being mentioned that they happen.
Since we are talking about content explicitly focused on a fetish, it is to be assumed that a lot of people might enjoy this due to its sexual appeal. In that way, Escape the Manor works, it showcases an Identity Death happening, if you can get sexual appeal of hearing the Identity Death alone, this scenario will work for you since this is what it does best, the characters get their memory erased in a lot of different kinds of beings, and it has variety even for everyone.
If what you are looking for is the mental and social implications about Ego Death, Escape the Manor is not really the scenario for you, all due to its fast pace and approach. Most "deaths" go in a similar way, somebody applies some magic, and the characters forget what they were doing, after the other person who is mind-controlling them tells them who they are now, they adopt a new identity rather quickly losing any hesitation and personality they could have had. Sometimes characters might struggle, sometimes characters might be aware they aren't who they used to be, but in the end, most of them end up engulfed by their own mind control.
Now, while Narg says this was not intentional, the truth is that Escape the Manor as a final product is something that has to be enjoyed right quickly or rather instinctively, without analyzing it too much. As I have said before, this scenario stands for its sexual appeal rather than anything else, if you think about it the more you need, or if you judge the scenario in a more serious way than what it should, it simply falls apart in its own logic: From the unremarkable personality of the protagonists, the lack of having a different cadence for each character, through the way the casually take everything that is happening, the vague magic that is used as a plot device only, the characters that sometimes morph to different bodies while being mind-controlled and sometimes not, to the villains that have such enormous power to use telepathy and mind control in anybody in the mansion at any time but don't do it just for the sake of the plot.
With TF, there are people who enjoy the content for its mental, psychological implications, and there are people who enjoy it for the sexual appeal. It is something that I like about TF since it offers content and ideas for several kinds of audiences, Escape the Manor might be enjoyed more by the latter group in this case.
Yes, this scenario has a very characteristic stream of consciousness method, and just like in scenarios like Harem or John Sudden Lifechange, its appeal results polarizing. My recommendation is that if you like Mind Control and Identity Death you can check them out taking into account the quick and to-the-point approach it uses, it doesn't offer any further deconstruction upon identity itself but it gives a wide catalog of ideas with diversity and range.
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